Gruppe 935  ·  Streng Geheim
Distribution: Shooters Video Gaming Group
Containment FailedElement 115
Field Order No. 115 · Eyes Only
Umarme das Virus

Embrace
the Virus

In 1940 a German scientific group dug up a rock that makes dead men stand back up. They built a facility around it, then a teleporter, then an argument that got one of them shot. The dead have been walking ever since. This is your invitation to come and deal with it.

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Briefing

Das ElementElement 115

Divinium. Element 115. It falls out of the sky in meteors and it does one impossible thing: it reanimates dead tissue. Group 935 found it at Shi No Numa, dug it out at Der Riese, and followed it to a temple in the mountains and a research station on the Moon.

It powers everything you will use to stay alive out there — the teleporters, the Pack-a-Punch, every Wonder Weapon ever built. It is also, without exception, the reason every one of these places went wrong.

Declassified — Group 935 Internal

Der Riese Facility · Breslau · Re: Teleporter Trials

The Doctor insisted the matter transference tests continue despite the loss of the subjects. I have recorded my objection. He does not appear to care about my objection.

He speaks to something now. He calls it the Aether. I have told him there is nothing on the other end of that machine. I no longer believe that is true.

If you are reading this, the facility has fallen and I am most likely dead. Find my daughter.

— Dr. Ludvig MaxisGruppe 935
Personnel

Die VierFour idiots with guns

Teleported out of Der Riese and scattered across the century. None of them get on. All of them are still going.

Tank DempseyUS Marine. Solves problems by walking directly at them. Has never once retreated.
Nikolai BelinskiSoviet. Armed, sentimental, and never entirely sober. Talks about his wives. Do not ask.
Takeo MasakiImperial Japanese Army. Says almost nothing. Kills more than anyone and finds all of you dishonourable.
Edward RichtofenGroup 935. Delighted by all of it. He is the reason this is happening and he thinks it's marvellous.
The archive

Die KartenThe maps

Origins and Der Eisendrache are written up in full. The rest are queued — tell me which one the group plays next and it gets built.

Guide ready Origins loading screen
Ursprünge

Origins

Excavation Site 64 · France · 1918

Six generators, four elemental staffs and three giant robots walking over a dig site in the rain. The best map ever made, and the one nobody finishes.

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Guide ready Der Eisendrache loading screen
Der Eisendrache

The Iron Dragon

Griffin Castle · Austria · 1945

A castle in the snow with a rocket in the courtyard and a pyramid buried underneath it. Feed the stone dragons, take the bow, and upgrade it four different ways.

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Queued Kino der Toten loading screen
Kino der Toten

Cinema of the Dead

Abandoned theatre · Berlin

Where the four landed after Der Riese tore itself apart. A Group 935 teleporter in the projection room, and a stage that keeps sending you somewhere you didn't ask to go.

Queued Shangri-La loading screen
Shangri-La

The lost temple

Himalayan valley · under eclipse

A 115 meteor buried under a temple, two explorers who went in and never came out, and monkeys that steal your perks. Water slides, geysers and a permanent eclipse.

Queued Der Riese loading screen
Der Riese

The Giant

Group 935 factory · Breslau

Where it actually starts. The teleporters, the Wunderwaffe DG-2, the first Pack-a-Punch — and the day Richtofen stopped taking orders from Maxis.

Queued Moon loading screen
Der Mond

Moon

Griffin Station · low gravity

Group 935 built a base up there, around a pyramid that was already waiting. Richtofen's grand scheme ends here, and so does the Earth as anyone knew it.

Queued Mob of the Dead loading screen
Alcatraz

Mob of the Dead

The Rock · San Francisco Bay

Four gangsters try to break out of Alcatraz on a plane built out of scrap. They have done it before. They will do it again. That is the punishment.

The muster

Der AuftragWhat we're actually doing

  1. Switch on all six generators

    Power comes on, Pack-a-Punch opens on top of the excavation site, and everyone collects a free Max Ammo out of it.

  2. Build the shield — early

    Three parts, three possible spawns each. It is the thing that keeps you breathing in the tunnels and the Crazy Place. Don't reach round 10 without one.

  3. Build a staff, then upgrade it

    Fire, Wind, Lightning, Ice — forged by Group 935 out of the same rock that started all this. Even un-upgraded a staff beats every wall gun on the map.

  4. Finish the quest and ascend

    Little Lost Girl. Free Samantha, open the ceiling of the Crazy Place and walk into Agartha. Almost nobody has seen the end of it. We are going to.

Note to new personnel

Read this one before you panic

You do not have to learn all of it. The guide opens on a Quick Start page — the short version, for anyone who just wants a good game without chasing the whole quest: opening order, the shield parts, a job for each player, and the mistakes that waste a run.

Read that single page and you will hold your own. Press ⌘F inside the guide and every section opens at once, so you can search the whole thing for the bit you forgot at 3am on round 34.

Orders

EinsteigenGet in.

Bring headsets. Bring patience for the Panzer Soldat on round 8. Everything else is written down.

Open the Origins field guide