Das ElementElement 115
Divinium. Element 115. It falls out of the sky in meteors and it does one impossible thing: it reanimates dead tissue. Group 935 found it at Shi No Numa, dug it out at Der Riese, and followed it to a temple in the mountains and a research station on the Moon.
It powers everything you will use to stay alive out there — the teleporters, the Pack-a-Punch, every Wonder Weapon ever built. It is also, without exception, the reason every one of these places went wrong.
Declassified — Group 935 Internal
The Doctor insisted the matter transference tests continue despite the loss of the subjects. I have recorded my objection. He does not appear to care about my objection.
He speaks to something now. He calls it the Aether. I have told him there is nothing on the other end of that machine. I no longer believe that is true.
If you are reading this, the facility has fallen and I am most likely dead. Find my daughter.
Die VierFour idiots with guns
Teleported out of Der Riese and scattered across the century. None of them get on. All of them are still going.
Die KartenThe maps
Origins and Der Eisendrache are written up in full. The rest are queued — tell me which one the group plays next and it gets built.

Origins
Six generators, four elemental staffs and three giant robots walking over a dig site in the rain. The best map ever made, and the one nobody finishes.
Open the guide →
The Iron Dragon
A castle in the snow with a rocket in the courtyard and a pyramid buried underneath it. Feed the stone dragons, take the bow, and upgrade it four different ways.
Open the guide →
Cinema of the Dead
Where the four landed after Der Riese tore itself apart. A Group 935 teleporter in the projection room, and a stage that keeps sending you somewhere you didn't ask to go.

The lost temple
A 115 meteor buried under a temple, two explorers who went in and never came out, and monkeys that steal your perks. Water slides, geysers and a permanent eclipse.

The Giant
Where it actually starts. The teleporters, the Wunderwaffe DG-2, the first Pack-a-Punch — and the day Richtofen stopped taking orders from Maxis.

Moon
Group 935 built a base up there, around a pyramid that was already waiting. Richtofen's grand scheme ends here, and so does the Earth as anyone knew it.

Mob of the Dead
Four gangsters try to break out of Alcatraz on a plane built out of scrap. They have done it before. They will do it again. That is the punishment.
Der AuftragWhat we're actually doing
Switch on all six generators
Power comes on, Pack-a-Punch opens on top of the excavation site, and everyone collects a free Max Ammo out of it.
Build the shield — early
Three parts, three possible spawns each. It is the thing that keeps you breathing in the tunnels and the Crazy Place. Don't reach round 10 without one.
Build a staff, then upgrade it
Fire, Wind, Lightning, Ice — forged by Group 935 out of the same rock that started all this. Even un-upgraded a staff beats every wall gun on the map.
Finish the quest and ascend
Little Lost Girl. Free Samantha, open the ceiling of the Crazy Place and walk into Agartha. Almost nobody has seen the end of it. We are going to.
Note to new personnel
You do not have to learn all of it. The guide opens on a Quick Start page — the short version, for anyone who just wants a good game without chasing the whole quest: opening order, the shield parts, a job for each player, and the mistakes that waste a run.
Read that single page and you will hold your own. Press ⌘F inside the guide and every section opens at once, so you can search the whole thing for the bit you forgot at 3am on round 34.
EinsteigenGet in.
Bring headsets. Bring patience for the Panzer Soldat on round 8. Everything else is written down.
Open the Origins field guide